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Unless I can recruit a team to help me in the coming months, which seems unlikely, the development would take too much time, and I would be facing the same situation I previously described. But reaching a level of polishing that allows to have the quality experience that you, the players, deserve, seems almost unachievable for a small studio like Munity Software.
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Due to the scale of the game, and its specific nature (huge battles with thousands of soldiers, and a mix between RTS and 3rd person), getting basic features to work is, in itself, quite difficult.
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Sellswords futureSellswords is my dream game, and I still hope that I could release a game like this one day!īut the more I make progress in its development, the more I realize that this kind of project is really not suited for a one man team.
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